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  324. var    OBJ_SCENE        =3D 0;        =09
  325. var    OBJ_PLAYER        =3D 1;        =09
  326. var PLAYER_IMAGE    =3D 0;        =09
  327. var    PLAYER_TEXT        =3D 1;        =09
  328. var PLAYER_DRAW        =3D 2;        =09
  329. var    NAME_SCENE        =3D "S"        =09
  330. var    NAME_PLAYER        =3D "P"        =09
  331. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  332. var    PLAYER_NAME_TEXT    =3D "T"
  333. var PLAYER_NAME_DRAW    =3D "D"
  334. var    IE_VISIBLE            =3D "visible";
  335. var    IE_HIDDEN            =3D "hidden";
  336. var    IE_INHERIT            =3D "inherit";
  337. var    NAV_VISIBLE            =3D "show";
  338. var    NAV_HIDDEN            =3D "hide";
  339. var    NAV_INHERIT            =3D "inherit";
  340. var    DEFAULT_TICK_RATE        =3D 100;    =09
  341. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  342. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  343. var    TMR_PROJ                =3D 0;    =09
  344. var    TMR_SCENE                =3D 1;    =09
  345. var    RR_NONE                    =3D 0;    =09
  346. var    RR_PAGE_BUTTONS            =3D 1;    =09
  347. var    RR_FULL_RUNTIME            =3D 2;    =09
  348. var    DUR_FOREVER                =3D -1;    =09
  349. var    DELAY_NONE                =3D 0;    =09
  350. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  351. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  352. var    DUR_UNTIL_DONE            =3D -1;    =09
  353. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  354. var    TT_BUTTONDOWN            =3D 1;    =09
  355. var    TT_BUTTONUP                =3D 2;    =09
  356. var    TT_MOUSEOVER            =3D 3;    =09
  357. var    TT_MOUSEOUT                =3D 4;    =09
  358. var    TB_PAGE_TURNER            =3D -1;    =09
  359. var    TB_START_PLAYER            =3D -2;    =09
  360. var NULL_TRANSITION            =3D -1;
  361. var    TEXT_FLYIN                =3D 101;
  362. var TEXT_TYPEWRITER        =3D 102;
  363. var    FLYIN_TOP                =3D 0;
  364. var    FLYIN_BOTTOM            =3D 1;
  365. var    FLYIN_LEFT                =3D 2;
  366. var    FLYIN_RIGHT                =3D 3;
  367. var    FLYIN_ROTATE            =3D 4;
  368. var    FLYIN_BY_LETTER            =3D 1;
  369. var    FLYIN_BY_WORD            =3D 2;
  370. var    FLYIN_BY_LINE            =3D 3;
  371. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  372. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  373. var    PS_UNINITIALIZED    =3D 0;
  374. var PS_INITIALIZED        =3D 1;
  375. var    PS_RUNNING            =3D 2;
  376. var PS_PAUSED            =3D 3;
  377. var PS_COMPLETE            =3D 4;
  378. var    sceneArray        =3D new Array();=09
  379. var currentScene    =3D null;        =09
  380. var nScenes            =3D 0;        =09
  381. var stProjState =3D PS_UNINITIALIZED;=09
  382. var stButtons    =3D false;        =09
  383. var    stNoInput    =3D 0;            =09
  384. var strPause =3D new Array( "" );
  385. var strPlay =3D new Array( "" );
  386. var    formStatus =3D null;
  387. var    tickTimer        =3D null;        =09
  388. var sys            =3D navigator.appName;                                    =09
  389. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  390. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  391. var    platform    =3D navigator.platform;                                    =09
  392. window.onload =3D PreSetup;
  393. window.onerror =3D Error;
  394. function Error()
  395. {
  396.     alert("There has been an unidentified error in this file's script. You =
  397. may be able to fix this problem by refreshing your browser.");
  398.     return true;
  399. }
  400. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  401. delay, webpage )
  402. {
  403.     this.tickRate =3D tickRate;
  404.     this.startScene =3D startScene;
  405.     this.stopScene =3D stopScene;
  406.     this.rtReq =3D rtReq;
  407.     this.autoStart =3D autoStart;
  408.     this.delay =3D delay;
  409.     this.webpage =3D webpage;
  410. }
  411. function PreSetup()
  412. {
  413.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  414.     {
  415.         setTimeout( "Setup();", Project.delay*1000 );=20
  416.         return;
  417.     }
  418. =09
  419.     Setup();
  420. }
  421. function Setup()=20
  422. { =20
  423.     stNoInput++;                            =09
  424.     if ( vers < 4 ) return;                    =09
  425.     if ( sys =3D=3D "Netscape" )                =09
  426.     {
  427.         document.all =3D new Array;            =09
  428.         Extract(document);                    =09
  429.     =09
  430.         document.body =3D new Object;
  431.         document.body.clientWidth =3D window.innerWidth;
  432.         document.body.clientHeight =3D window.innerHeight;
  433.         document.body.scrollTop =3D window.pageXOffset;=20
  434.         document.body.scrollLeft =3D window.pageYOffset;
  435.     }
  436.     stButtons =3D SetupButtons();                =09
  437.     ProjectInitialize();                    =09
  438.     stNoInput--;                            =09
  439.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  440.         Start();                                            =09
  441. }
  442. function ProjectInitialize()
  443. {
  444. =09
  445.     tickTimer =3D new Timer();
  446. =09
  447. =09
  448.     InitializeScenes();
  449. =09
  450.     tickTimer.StartTicking();                            =09
  451. =09
  452.     if ( Project.startScene =3D=3D null )        =09
  453.         Project.startScene =3D 0;                =09
  454.     stProjState =3D PS_INITIALIZED;            =09
  455. =09
  456. }
  457. function ProjectStart( startScene )
  458. {
  459.     stProjState =3D PS_RUNNING;
  460.     if ( startScene !=3D null )
  461.         ChangeScene( startScene );
  462.     else
  463.         ChangeScene( Project.startScene );
  464. }
  465. function ProjectComplete()
  466. {
  467.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  468.         return;                                =09
  469.     ProjectShutdown();
  470.     StatusChange();                            =09
  471. }
  472. function ProjectShutdown()
  473. {
  474.     KillTimer();                                    =09
  475.     StopEverythingOnScenes( false );
  476.     currentScene =3D null;
  477.     stProjState =3D PS_COMPLETE;                        =09
  478. }
  479. function Extract( obj )
  480. {
  481. =09
  482. =09
  483.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  484.     {
  485.         var el =3D obj.layers[intLayer];        =09
  486.         document.all[el.id] =3D new Object    =09
  487.         var newEl =3D document.all[el.id];    =09
  488.     =09
  489.         newEl.id =3D el.id;                            =09
  490.         newEl.style =3D new Object;                    =09
  491.         newEl.style.pixelTop =3D parseInt(el.top);
  492.         newEl.style.pixelLeft =3D parseInt(el.left);
  493.         if (null!=3Del.clip)=20
  494.         {
  495.             newEl.offsetWidth =3D el.clip.width;    =09
  496.             newEl.offsetHeight =3D el.clip.height
  497.         }
  498.     =09
  499.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  500.             newEl.style.visibility =3D IE_HIDDEN;
  501.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  502.             newEl.style.visibility =3D IE_VISIBLE;
  503.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  504.             newEl.style.visibility =3D IE_INHERIT;
  505.         else
  506.             newEl.style.visibility =3D "";
  507.     =09
  508.         newEl.style.zIndex =3D el.zIndex;
  509.         newEl.style.backgroundColor =3D el.bgColor;
  510.         newEl.style.backgroundImage =3D "url("+el.background+")";
  511.         newEl.NSLayer =3D el;                        =09
  512.     =09
  513.     =09
  514.     =09
  515.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  516.         {
  517.             var image =3D el.document.images[intLoop]    =09
  518.             var    imageName =3D image.name;                =09
  519.             if ( imageName =3D=3D null )                =09
  520.                 continue;                            =09
  521.         =09
  522.             document.all[imageName] =3D image;        =09
  523.             document.images[imageName] =3D image;        =09
  524.         }
  525.     =09
  526.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  527.         {
  528.             var form =3D el.document.forms[intLoop];    =09
  529.             var formName =3D form.name;                =09
  530.             if ( formName =3D=3D null )
  531.                 continue;
  532.             document.all[formName] =3D form;            =09
  533.             document.forms[formName] =3D form;        =09
  534.         =09
  535.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  536. innerLoop++)
  537.             {
  538.                 var element =3D form.elements[innerLoop]=09
  539.                 var elementName =3D element.name;
  540.                 if ( elementName =3D=3D null )            =09
  541.                     continue;
  542.                 document.all[elementName] =3D element;=09
  543.             }
  544.         }
  545.         if ( el.layers.length > 0 )                =09
  546.             Extract(el)                            =09
  547.     }
  548. }
  549. function Scene( duration )
  550. {
  551.     this.duration =3D duration;
  552. }
  553. function InitializeScenes()
  554. {
  555.     var objScene;                            =09
  556.     var sceneNumber =3D 0;                    =09
  557. =09
  558.     for ( sceneName in Scenes )
  559.     {
  560.         objScene =3D Scenes[sceneName];        =09
  561.         objScene.number =3D parseInt(sceneNumber);                =09
  562.         objScene.name =3D sceneName;                    =09
  563.         objScene.HTML =3D document.all[sceneName];    =09
  564.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  565.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  566.             objScene.duration =3D DUR_FOREVER;
  567.         InitializePlayers( objScene );        =09
  568.     =09
  569.         if ( objScene.entryTrans =3D=3D null )
  570.         {
  571.             objScene.entryTrans =3D new Object();
  572.             objScene.entryTrans.type =3D NULL_TRANSITION;
  573.         }
  574.     =09
  575.         if ( objScene.Bhv !=3D null )
  576.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  577. bhvIdx++ )=09
  578.                 bhv.Initialize( objScene, bhv);
  579.         objScene.numBhv =3D bhvIdx;                                            =09
  580.         sceneArray[sceneNumber++] =3D objScene;=09
  581.     }
  582.     nScenes =3D sceneNumber;                    =09
  583. }
  584. function StopEverythingOnScenes( fPause )
  585. {
  586.     var objScene;                            =09
  587.     for ( sceneName in Scenes )
  588.     {
  589.         objScene =3D Scenes[sceneName];                    =09
  590.     =09
  591.     =09
  592.         if ( objScene.Bhv !=3D null )
  593.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  594. bhvIdx++ )=09
  595.                 bhv.StopEverything( bhv, fPause );
  596.         StopEverythingOnPlayers( objScene, fPause );        =09
  597.     }
  598.     return;
  599. }
  600. function ChangeScene( nextSceneNumber )
  601. {
  602.     var    previousScene =3D currentScene;                    =09
  603.     StopSceneTimers();                                    =09
  604.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  605.     currentScene.previousScene =3D previousScene;            =09
  606.     if ( currentScene.duration =3D=3D null )                =09
  607.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  608. =09
  609.     if ( currentScene.Bhv !=3D null )
  610.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  611.         {
  612.             var bhv =3D currentScene.Bhv[bhvIdx]
  613.             if ( bhv =3D=3D null)                            =09
  614.                 continue;
  615.             var delay =3D bhv.delay
  616.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  617.                 bhv.Start( bhv );                                    =09
  618.             else if ( delay > 0 )                                =09
  619.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  620.         }
  621.     StartScenePlayers( currentScene );                            =09
  622.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  623. SceneTransitionDone );=09
  624. =09
  625.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  626.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  627. TMR_SCENE );
  628.     StatusChange();                                        =09
  629.     return;
  630. }
  631. function SceneTransitionDone( objScene )
  632. {
  633. =09
  634. =09
  635.     if ( currentScene.previousScene !=3D null )
  636.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  637. =09
  638.     if ( currentScene.Bhv !=3D null )
  639.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  640.         {
  641.             var bhv =3D currentScene.Bhv[bhvIdx]
  642.             if ( bhv =3D=3D null)                            =09
  643.                 continue;
  644.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  645.                 bhv.Start( bhv );                                =09
  646.         }
  647.     =09
  648.     StartScenePlayersAfterTransition( currentScene );=09
  649. }
  650. function SceneExit( thisScene, nextScene )
  651. {
  652.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  653. nextScene.number;
  654.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  655. true;
  656. =09
  657. =09
  658. =09
  659.     for ( playerName in currentScene.Players )
  660.     {
  661.         objPlayer =3D currentScene.Players[playerName];        =09
  662.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  663.     }
  664. =09
  665.     if ( currentScene.Bhv !=3D null )
  666.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  667.         {
  668.             var bhv =3D currentScene.Bhv[bhvIdx]
  669.             if ( bhv =3D=3D null)                            =09
  670.                 continue;
  671.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  672.                 bhv.Stop( bhv );                        =09
  673.         }
  674. =09
  675. =09
  676.     if ( finalScene =3D=3D false )                    =09
  677.         ChangeScene( nextSceneNumber )            =09
  678.     else
  679.         ProjectComplete()                        =09
  680.     =09
  681. }
  682. function Player( delay, duration )
  683. {
  684.     this.delay =3D delay;
  685.     this.duration =3D duration;
  686. }
  687. function InitializePlayers( objScene )
  688. {
  689.     var objPlayer;                        =09
  690.     var    playerNumber =3D 0;                =09
  691.     for ( playerName in objScene.Players )
  692.     {
  693.         objPlayer =3D objScene.Players[playerName];        =09
  694.         objPlayer.number =3D playerNumber;                =09
  695.         objPlayer.name =3D playerName;                    =09
  696.         objPlayer.HTML =3D document.all[playerName];        =09
  697.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  698.         objPlayer.position =3D new Position(objPlayer);    =09
  699.     =09
  700.         if ( objPlayer.delay =3D=3D null )                    =09
  701.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  702.     =09
  703.     =09
  704.         if        ( objPlayer.entryTrans =3D=3D null )
  705.         {
  706.             objPlayer.entryTrans =3D new Object();
  707.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  708.         }=20
  709.     =09
  710.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  711.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  712.         {
  713.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  714. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  715.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  716.                     objPlayer.entryTrans.type =3D null;                            =09
  717.         }
  718.     =09
  719.         if ( objPlayer.exitTrans =3D=3D null )
  720.         {
  721.             objPlayer.exitTrans =3D new Object();
  722.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  723.         }
  724.     =09
  725.         if ( objPlayer.Bhv !=3D null )
  726.         {
  727.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  728.  
  729.                 bhv.Initialize( objPlayer, bhv);
  730.             objPlayer.numBhv =3D bhvIdx;                                    =09
  731.         }
  732.         else
  733.             objPlayer.numBhv =3D 0;
  734.         playerNumber ++;                =09
  735.     }=09
  736. }
  737. function StopEverythingOnPlayers( objScene, fPause )
  738. {
  739.     var objPlayer;                        =09
  740.     for ( playerName in objScene.Players )
  741.     {
  742.         objPlayer =3D objScene.Players[playerName];        =09
  743.     =09
  744.     =09
  745.         if ( objPlayer.Bhv !=3D null )
  746.         {
  747.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  748.  
  749.                 bhv.StopEverything( bhv, fPause );
  750.         }
  751.         DisableTrigger( objPlayer );                    =09
  752.     }=09
  753.     return;
  754. }
  755. function StartScenePlayers( objScene )
  756. {
  757. =09
  758.     for ( playerName in objScene.Players )
  759.     {
  760.         objPlayer =3D objScene.Players[playerName];        =09
  761.     =09
  762.     =09
  763.     =09
  764.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  765.             StartPlayer( objPlayer )                    =09
  766.         else if ( objPlayer.delay    > 0 )                =09
  767.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  768. TMR_SCENE);
  769.     }
  770. }
  771. function StartScenePlayersAfterTransition( objScene )
  772. {
  773. =09
  774.     for ( playerName in objScene.Players )
  775.     {
  776.         objPlayer =3D objScene.Players[playerName];        =09
  777.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  778.             StartPlayer( objPlayer )                    =09
  779.     }
  780. }
  781. function StartPlayer( objPlayer )
  782. {
  783. =09
  784.     if ( objPlayer.Bhv !=3D null )
  785.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  786.         {
  787.             var bhv =3D objPlayer.Bhv[bhvIdx]
  788.             if ( bhv =3D=3D null)                            =09
  789.                 continue;
  790.             var delay =3D bhv.delay
  791.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  792.                 bhv.Start( bhv );                                =09
  793.             else if ( delay > 0 )                                =09
  794.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  795.         }
  796. =09
  797.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  798. PlayerEntryTransitionDone );
  799. =09
  800. =09
  801.     if ( objPlayer.duration > 0 )
  802.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  803. TMR_SCENE );                                =09
  804. }
  805. function PlayerEntryTransitionDone( objPlayer )
  806. {
  807. =09
  808.     if ( objPlayer.Bhv !=3D null )
  809.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  810.         {
  811.             var bhv =3D objPlayer.Bhv[bhvIdx]
  812.             if ( bhv =3D=3D null)                            =09
  813.                 continue;
  814.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  815.                 bhv.Start( bhv );                                =09
  816.         }
  817. =09
  818.     if ( objPlayer.Triggers !=3D null )
  819.         EnableTrigger( objPlayer );
  820. }
  821. function PlayerExit( objPlayer )
  822. {
  823. =09
  824.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  825. PlayerExitTransitionDone );
  826. }
  827. function PlayerExitTransitionDone( objPlayer, finalScene )
  828. {
  829. =09
  830.     if ( objPlayer.Bhv !=3D null )
  831.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  832.         {
  833.             var bhv =3D objPlayer.Bhv[bhvIdx]
  834.             if ( bhv =3D=3D null)                            =09
  835.                 continue;
  836.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  837.                 bhv.Stop( bhv );                        =09
  838.         }
  839. =09
  840.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  841.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  842. =09
  843. =09
  844. =09
  845.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  846.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  847.     return;
  848. }
  849. function Trigger( trigType, trigBhv, player, scene )
  850. {
  851.     this.triggerType =3D trigType;
  852.     this.triggerBhv =3D trigBhv;
  853.     this.player =3D player;
  854.     this.nextSceneNum =3D scene;
  855. }
  856. function EnableTrigger( objPlayer )
  857. {
  858.     if ( sys !=3D "Netscape" )                                =09
  859.     {
  860.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  861.         for ( trx in objPlayer.Triggers )                    =09
  862.         {
  863.             var    trigger =3D objPlayer.Triggers[trx];            =09
  864.             if ( trigger.triggerType =3D=3D null )
  865.                 trigger.triggerType =3D 0;                    =09
  866.             var tt =3D trigger.triggerType;                    =09
  867.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  868.             {
  869.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  870.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  871.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  872.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  873.             }
  874.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  875.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  876.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  877.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  878.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  879.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  880.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  881.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  882.         }
  883.     }
  884.     else                                        =09
  885.     {
  886.         for ( trx in objPlayer.Triggers )        =09
  887.         {
  888.             var    trigger =3D objPlayer.Triggers[trx];=09
  889.             if ( trigger.triggerType =3D=3D null )
  890.                 trigger.triggerType =3D 0;                    =09
  891.             var tt =3D trigger.triggerType;                    =09
  892.             if ( tt=3D=3D 0 )                                    =09
  893.             {
  894.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  895. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  896.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  897.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  898.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  899.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  900.             }
  901.             else if    ( tt =3D=3D TT_BUTTONUP )
  902.             {
  903.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  904.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  905.             }
  906.             else if ( tt =3D=3D TT_BUTTONDOWN )
  907.             {
  908.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  909.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  910.             }
  911.         }
  912.     =09
  913.     }
  914. }
  915. function DisableTrigger( objPlayer )
  916. {
  917.     if ( sys !=3D "Netscape" )            =09
  918.     {
  919.         objPlayer.HTML.onmousedown =3D null;
  920.         objPlayer.HTML.onmouseup =3D null;=09
  921.         objPlayer.HTML.onmouseover =3D null;    =09
  922.         objPlayer.HTML.onmouseout =3D null;
  923.     }
  924.     else                                =09
  925.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  926. Event.MOUSEOVER | Event.MOUSEOUT );
  927. }
  928. function EventProcessor( e )
  929. {
  930.     var trigger;                                =09
  931.     var    type;                                    =09
  932.     var    button;                                    =09
  933.     var    eventType;                                =09
  934.     var objPlayer;                                =09
  935.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  936.         return;
  937.     if ( sys !=3D "Netscape" )                    =09
  938.     {
  939.         type =3D event.type;
  940.         button =3D event.button;
  941.     }
  942.     else                                        =09
  943.     {
  944.         type =3D e.type;
  945.         button =3D e.which;
  946.     }
  947. =09
  948.     if (type =3D=3D "mousedown")
  949.     {
  950.         if ( button !=3D 1 )                    =09
  951.             return;
  952.         eventType =3D TT_BUTTONDOWN;
  953.         if ( sys =3D=3D "Netscape" )            =09
  954.         {
  955.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  956.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  957.         }
  958.     }
  959.     else if (type =3D=3D "mouseup")
  960.     {
  961.         if ( button !=3D 1 )                    =09
  962.             return;
  963.         eventType =3D TT_BUTTONUP;
  964.         if ( sys =3D=3D "Netscape" )            =09
  965.         {
  966.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  967.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  968.         }
  969.     }
  970.     else if (type =3D=3D "mouseover")
  971.     {
  972.         eventType =3D TT_MOUSEOVER;
  973.     }
  974.     else if (type =3D=3D "mouseout")
  975.     {
  976.         eventType =3D TT_MOUSEOUT;
  977.     }
  978.     var triggerArray =3D objPlayer.Triggers;        =09
  979.     var trigger;                                =09
  980. =09
  981.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  982.     {
  983.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  984. eventType) )
  985.         {
  986.         =09
  987.         =09
  988.         =09
  989.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  990.             {
  991.             =09
  992.             =09
  993.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  994. =3D=3D "") )
  995.                     SceneExit( currentScene );
  996.                 else
  997.                 {
  998.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  999.                     {
  1000.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1001.                             InitializePlayers( sceneArray[ii] );
  1002.                     }
  1003.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1004.                 }
  1005.             }
  1006.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1007.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1008.             else=20
  1009.             {
  1010.             =09
  1011.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1012.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1013.                 bhv.Trigger( bhv, eventType );                                =09
  1014.             }  =09
  1015.         }
  1016.     }
  1017.     return;=09
  1018. }
  1019. function Transition( type, rate, flyFrom, flySubtype )
  1020. {
  1021.     this.type =3D type;
  1022.     this.rate =3D rate;
  1023.     this.flyFrom =3D flyFrom;
  1024.     this.flySubtype =3D flySubtype;
  1025. }
  1026. function StartTransition( transObj, trans, visibility, callback )
  1027. {
  1028.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1029. =09
  1030. =09
  1031. =09
  1032.     if    ( ("Netscape" =3D=3D sys) ||=20
  1033.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1034. NULL_TRANSITION) ) )
  1035.     {
  1036.         SetVisibility( transObj.HTML, visibility );
  1037.         callback( transObj );
  1038.         return;
  1039.     }
  1040. =09
  1041. =09
  1042. =09
  1043. =09
  1044.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1045. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1046.     {
  1047.         StartTextFlyin( transObj );
  1048.         return;
  1049.     }
  1050. =09
  1051.     if ( platform !=3D "Win32" )
  1052.     {
  1053.         SetVisibility( transObj.HTML, visibility );
  1054.         callback( transObj );
  1055.         return;
  1056.     }
  1057.     =09
  1058. =09
  1059. =09
  1060. =09
  1061. =09
  1062. =09
  1063.     if ( trans.type =3D=3D NULL_TRANSITION )
  1064.     {
  1065.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1066. transition=3D0)";
  1067.     }
  1068.     else    =09
  1069.     {
  1070.         duration =3D TRANSITION_RATES[trans.rate];
  1071.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1072. ", transition=3D" + trans.type + ")";
  1073.     }
  1074.     stNoInput++;                                    =09
  1075.     transObj.HTML.filters(0).Apply();                =09
  1076. =09
  1077.     SetVisibility( transObj.HTML, visibility );        =09
  1078. =09
  1079.     transObj.HTML.filters(0).Play()                    =09
  1080.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1081. }
  1082. function TransitionDoneEvent( )
  1083. {
  1084.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1085.     stNoInput--;                                                =09
  1086.     if        ( type =3D=3D OBJ_SCENE )
  1087.     {
  1088.     =09
  1089.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1090. currentScene.name) )
  1091.             SceneTransitionDone();
  1092.     }
  1093.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1094.     {
  1095.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1096.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1097.             PlayerEntryTransitionDone( objPlayer ); =20
  1098.         else                                                    =09
  1099.             PlayerExitTransitionDone( objPlayer, false );
  1100.     }
  1101.     return;
  1102. }
  1103. function InitializeTextFlyin( objPlayer )
  1104. {
  1105.     if ( sys =3D=3D "Netscape" )                                    =09
  1106.         return false;
  1107.     var    transition =3D objPlayer.entryTrans;                        =09
  1108.     var    transUnits =3D transition.flySubtype;                        =09
  1109.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1110. =09
  1111.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1112. transition.flyFrom : FLYIN_TOP;    =09
  1113.     =09
  1114. =09
  1115.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1116.     {
  1117.         var    textHTML    =3D objPlayer.HTML;                =09
  1118.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1119.         var    newInnerHTML    =3D "";                        =09
  1120.     =09
  1121.         transition.textOrder =3D new Array();                =09
  1122.         textOrder =3D transition.textOrder;                =09
  1123. =09
  1124.     =09
  1125.     =09
  1126.     =09
  1127.     =09
  1128.         var flyinIdx =3D 0;                        =09
  1129.         var    flyinBuffer =3D "";
  1130.     =09
  1131.     =09
  1132.     =09
  1133.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1134. style=3D'position:relative;visibility:hidden;'" : " =
  1135. style=3D'visibility:hidden;'";
  1136.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1137.         {
  1138.         =09
  1139.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1140.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1141.             while ( letterIdx<oldInnerHTML.length )
  1142.             {
  1143.             =09
  1144.             =09
  1145.             =09
  1146.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1147. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1148.                 {
  1149.                     if ( charNext =3D=3D "<" )                                                                =09
  1150.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1151.                     else
  1152.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1153.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1154.                     newInnerHTML +=3D tagString;
  1155.                     letterIdx =3D endTagIdx;                                            =09
  1156.                 =09
  1157.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1158.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1159.                         break;
  1160.                 }
  1161.             =09
  1162.                 else
  1163.                 {
  1164.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1165.                     newInnerHTML +=3D thisChar;
  1166.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1167.                         break;                                        =09
  1168.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1169. )    =09
  1170.                         break;
  1171.                 }
  1172.             }
  1173.             newInnerHTML +=3D "</span>"
  1174.             textOrder[flyinIdx] =3D new Object();
  1175.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1176.             flyinIdx++;                                                            =09
  1177.         }
  1178.     =09
  1179.         if ( flyinIdx =3D=3D 0 )
  1180.             return false;
  1181.     =09
  1182.         textHTML.innerHTML =3D newInnerHTML;
  1183.         transition.numUnits =3D flyinIdx;                        =09
  1184.     }
  1185. =09
  1186. =09
  1187. =09
  1188.     textOrder =3D transition.textOrder;
  1189.     var currentEl =3D document.all[textOrder[0].name];    =09
  1190.     var currentOffset =3D currentEl.offsetLeft;=09
  1191.     var previousEl, previousOffset;
  1192.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1193.     {
  1194.         previousOffset =3D currentOffset;                            =09
  1195.         previousEl =3D currentEl;
  1196.         textElName =3D textOrder[count].name;                    =09
  1197.         currentEl =3D document.all[textElName];
  1198.         SetVisibility( currentEl, IE_HIDDEN );
  1199.         currentOffset =3D currentEl.offsetTop;
  1200.     =09
  1201.     =09
  1202.     =09
  1203.     =09
  1204.     =09
  1205.     =09
  1206.         if ( currentOffset !=3D previousOffset )                                =09
  1207.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1208.                 previousEl.innerHTML =3D "<br>";
  1209.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1210.             direction =3D count % FLYIN_ROTATE;            =09
  1211.         else
  1212.             direction =3D transDirection;
  1213.     =09
  1214.         if        ( direction =3D=3D FLYIN_LEFT )
  1215.         {
  1216.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1217. currentEl.offsetParent.offsetWidth);
  1218.             currentEl.style.posLeft =3D tempPos;                    =09
  1219.             textOrder[count].dx =3D -movePerTick;                    =09
  1220.             textOrder[count].dy =3D 0;
  1221.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1222.         }
  1223.         else if ( direction =3D=3D FLYIN_RIGHT )
  1224.         {
  1225.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1226. currentEl.offsetParent.offsetLeft;
  1227.             currentEl.style.posLeft =3D tempPos;
  1228.             textOrder[count].dx =3D movePerTick;                    =09
  1229.             textOrder[count].dy =3D 0;
  1230.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1231.         }
  1232.         else if    ( direction =3D=3D FLYIN_TOP )
  1233.         {
  1234.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1235. currentEl.offsetParent.offsetHeight);
  1236.             currentEl.style.posTop =3D tempPos;
  1237.             textOrder[count].dx =3D 0;
  1238.             textOrder[count].dy =3D (-movePerTick);                =09
  1239.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1240.         }
  1241.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1242.         {
  1243.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1244. currentEl.offsetParent.style.posTop;
  1245.             currentEl.style.posTop =3D tempPos;
  1246.             textOrder[count].dx =3D 0;
  1247.             textOrder[count].dy =3D movePerTick;                    =09
  1248.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1249.         }
  1250.     }
  1251. =09
  1252.     transition.charIdx =3D 0;                            =09
  1253.     transition.moveIdx =3D 0;                            =09
  1254.     textElName =3D transition.textOrder[0].name;
  1255.     transition.currentEl =3D document.all[textElName];=09
  1256.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1257.     return true;
  1258. }
  1259. function StartTextFlyin( objPlayer )
  1260. {
  1261. =09
  1262.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1263.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1264. }
  1265. function TextFlyinTick( objPlayer )
  1266. {
  1267.     var    transition =3D objPlayer.entryTrans;                    =09
  1268.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1269.     var textEl =3D transition.currentEl;                        =09
  1270. =09
  1271. =09
  1272.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1273.     {
  1274.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1275.         textEl.style.posLeft -=3D spanObj.dx;
  1276.         return false;                                        =09
  1277.     }
  1278.     =09
  1279. =09
  1280.     textEl.style.posTop =3D 0;                                =09
  1281.     textEl.style.posLeft =3D 0;
  1282.     =09
  1283. =09
  1284.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1285. transition.textOrder.length )=09
  1286.     {
  1287.         PlayerEntryTransitionDone( objPlayer );                =09
  1288.         return true;                                        =09
  1289.     }
  1290.     else
  1291.     {
  1292.         transition.moveIdx =3D 0;                                =09
  1293.         textElName =3D transition.textOrder[charIdx].name;
  1294.         transition.currentEl =3D document.all[textElName];    =09
  1295.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1296.         return false;                                        =09
  1297.     }                                                        =09
  1298. }
  1299. var    SND_DUR_SCENE            =3D -1;=09
  1300. var    SND_DUR_PROJECT            =3D 0;=09
  1301. var ST_WAV                    =3D 1;=09
  1302. var    ST_MID                    =3D 2;=09
  1303. var    NAV_EXT                    =3D "nav"=09
  1304. var MidiTag                    =3D null;=09
  1305. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1306. {
  1307. =09
  1308.     this.Initialize =3D InitializeSound;
  1309.     this.Start =3D StartSound;
  1310.     this.Trigger =3D StartSound;
  1311.     this.Stop =3D StopSound;
  1312.     this.StopEverything =3D StopEverythingOnSounds;
  1313. =09
  1314.     this.delay =3D delay;
  1315.     this.duration =3D duration;
  1316.     this.loop =3D loop;
  1317.     this.tagName =3D tagName;
  1318.     this.fileName =3D fileName;
  1319.     this.soundType =3D soundType;
  1320. }
  1321. function InitializeSound( objParent, objSound )
  1322. {
  1323.     if ( sys =3D=3D "Netscape" )
  1324.     {
  1325.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1326.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1327.         return;
  1328.     }
  1329.     objSound.objParent =3D objParent;                =09
  1330.     objSound.html =3D document.all[objSound.tagName];=09
  1331.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1332. =09
  1333. =09
  1334.     if (objSound.soundType =3D=3D ST_MID )
  1335.     {
  1336.         if ( MidiTag =3D=3D null )                    =09
  1337.             MidiTag =3D objSound.html;            =09
  1338.         else
  1339.             objSound.html =3D MidiTag;            =09
  1340.     }        =09
  1341. }
  1342. function StartSound( objSound )
  1343. {
  1344.     if ( sys =3D=3D "Netscape" )                    =09
  1345.     {
  1346.         if ( objSound.html !=3D null )            =09
  1347.             objSound.html.play(objSound.navLoop);
  1348.         return;
  1349.     }
  1350.     objSound.html.src =3D objSound.fileName;        =09
  1351.     objSound.html.loop =3D objSound.loop;            =09
  1352.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1353.         objSound.html.volume =3D 0;                    =09
  1354.     if ( objSound.duration > 0 )
  1355.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1356. TMR_PROJ );
  1357. }
  1358. function StopSound( objSound, fPause )
  1359. {
  1360.     if ( sys =3D=3D "Netscape" )                    =09
  1361.     {
  1362.         if ( objSound.html !=3D null )            =09
  1363.             objSound.html.stop();
  1364.         return;
  1365.     }
  1366.     objSound.html.loop =3D 0;
  1367.     objSound.html.src =3D "";                            =09
  1368.     if ( objSound.soundType =3D=3D ST_WAV )
  1369.         objSound.html.volume =3D -10000;
  1370. }
  1371. function StopEverythingOnSounds( objSound )
  1372. {
  1373.     StopSound( objSound, true );
  1374.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1375.         objSound.html.volume =3D -500;                        =09
  1376. }
  1377. var    SND_DUR_SCENE            =3D -1;=09
  1378. var    SND_DUR_PROJECT            =3D 0;=09
  1379. function Swapper( idle, hover, click )
  1380. {
  1381. =09
  1382.     this.Initialize =3D InitializeSwap;
  1383.     this.Start =3D StartSwap;
  1384.     this.Trigger =3D TriggerSwap;
  1385.     this.Stop =3D StopSwap;
  1386.     this.StopEverything =3D StopSwap;
  1387. =09
  1388.     this.idle =3D idle;
  1389.     this.hover =3D hover;
  1390.     this.click =3D click;
  1391. }
  1392. function InitializeSwap( objParent, objSwap )
  1393. {
  1394.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1395.         return;
  1396. =09
  1397.     var    idle    =3D objSwap.idle;                        =09
  1398.     var    hover    =3D objSwap.hover;
  1399.     var    click    =3D objSwap.click;
  1400. =09
  1401. =09
  1402. =09
  1403. =09
  1404. =09
  1405. =09
  1406. =09
  1407.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1408. !=3D null) )
  1409.     {
  1410.         SetVisibility( document.all[hover], IE_HIDDEN );
  1411.         objSwap.srcHover =3D document.all[hover].src;
  1412.         document.all[hover].src =3D "";
  1413.     }
  1414.     else
  1415.         objSwap.srcHover =3D document.all[idle].src;
  1416.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1417. !=3D null) )
  1418.     {
  1419.         SetVisibility( document.all[click], IE_HIDDEN );
  1420.         objSwap.srcClick =3D document.all[click].src;
  1421.         document.all[click].src =3D "";
  1422.     }
  1423.     else
  1424.         objSwap.srcClick =3D document.all[idle].src;
  1425. =09
  1426.     objSwap.srcIdle =3D document.all[idle].src;
  1427. }
  1428. function StartSwap( objSwap )
  1429. {
  1430. =09
  1431. }
  1432. function TriggerSwap( objSwap, eventType )
  1433. {
  1434.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1435.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1436.     else if ( eventType =3D=3D TT_BUTTONUP )
  1437.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1438.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1439.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1440.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1441.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1442.     return;
  1443. }
  1444. function StopSwap( objSwap, fPause )
  1445. {
  1446.     if ( fPause )                        =09
  1447.         return;
  1448. }
  1449. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1450. var    PE_STOP        =3D 0;                            =09
  1451. var    PE_AGAIN    =3D 1;                            =09
  1452. var    PE_REV        =3D 2;                            =09
  1453. var    PE_EXIT        =3D 3;                            =09
  1454. var    PD_FWD        =3D 1;
  1455. var    PD_BACK        =3D -1;
  1456. function Point( x, y, rate )
  1457. {
  1458.     this.x =3D x;
  1459.     this.y =3D y;
  1460.     this.rate =3D rate;
  1461. }
  1462. function Paths( delay, edgeEffect )
  1463. {
  1464. =09
  1465.     this.Initialize =3D InitializePathAnimation;
  1466.     this.Start =3D StartPathAnimation;
  1467.     this.Trigger =3D StartPathAnimation;
  1468.     this.Stop =3D StopPathAnimation;
  1469.     this.StopEverything =3D StopPathAnimation;
  1470. =09
  1471.     this.delay =3D delay;
  1472.     this.edgeEffect =3D edgeEffect;
  1473. }
  1474. function InitializePathAnimation( objPlayer, path )
  1475. {
  1476.     var    segment;                                =09
  1477.     var pathIndex;
  1478.     var totalDistance;                            =09
  1479.     var    distanceX;                                =09
  1480.     var    distanceY;
  1481.     var dx;                                        =09
  1482.     var    dy;
  1483.     var travelTime;                                =09
  1484.     var    remX;                                    =09
  1485.     var    remY;
  1486. =09
  1487.     if ( stProjState !=3D PS_UNINITIALIZED )
  1488.     {
  1489.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1490.         return;
  1491.     }
  1492.     path.objPlayer =3D objPlayer;                    =09
  1493.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1494.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1495. =09
  1496. =09
  1497.     path[0].x -=3D halfWidth;
  1498.     path[0].y -=3D halfHeight;
  1499.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1500.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1501.     {
  1502.         px =3D parseInt(pathIndex);                =09
  1503.         segment =3D path[px];                        =09
  1504.     =09
  1505.     =09
  1506.     =09
  1507.         path[px+1].x -=3D halfWidth;
  1508.         path[px+1].y -=3D halfHeight;
  1509.     =09
  1510.         distanceX =3D path[px+1].x - segment.x;    =09
  1511.         distanceY =3D path[px+1].y - segment.y;    =09
  1512.     =09
  1513.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1514. (distanceY*distanceY) );
  1515.     =09
  1516.     =09
  1517.         travelTime =3D Math.round(totalDistance / =
  1518. PATH_PER_TICK[segment.rate]);
  1519.     =09
  1520.     =09
  1521.         if ( distanceX > 0 )                        =09
  1522.             dx =3D Math.floor( distanceX / travelTime );=09
  1523.         else if ( distanceX < 0 )                    =09
  1524.             dx =3D Math.ceil( distanceX / travelTime );=09
  1525.         else
  1526.             dx =3D 0;
  1527.     =09
  1528.     =09
  1529.     =09
  1530.     =09
  1531.         remX =3D distanceX % travelTime;
  1532.     =09
  1533.         if ( distanceY > 0 )                        =09
  1534.             dy =3D Math.floor( distanceY / travelTime );
  1535.         else if ( distanceY < 0 )
  1536.             dy =3D Math.ceil( distanceY / travelTime );
  1537.         else
  1538.             dy =3D 0;
  1539.         remY =3D distanceY % travelTime;
  1540.         segment.number =3D px;                        =09
  1541.         segment.ticks =3D 0;
  1542.         segment.travelTime =3D travelTime;
  1543.         segment.dx =3D dx;
  1544.         segment.dy =3D dy;
  1545.         segment.remX =3D remX;
  1546.         segment.remY =3D remY;
  1547.     }
  1548.     path.numSegs =3D parseInt(pathIndex);                =09
  1549.     path.dir =3D PD_FWD;                                        =09
  1550.     return;
  1551. }
  1552. function StartPathAnimation( path )
  1553. {
  1554.     path.currentSegment =3D path[0];    =09
  1555.     path.currentSegment.ticks =3D 0;    =09
  1556.     path.cntSegs =3D 0;                                =09
  1557. =09
  1558. =09
  1559.     if ( path.dir =3D=3D PD_BACK )                            =09
  1560.     {
  1561.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1562.         {
  1563.             path[ii].dx *=3D -1;
  1564.             path[ii].dy *=3D -1;
  1565.             path[ii].remX *=3D -1;
  1566.             path[ii].remY *=3D -1;
  1567.         }
  1568.         path.dir =3D PD_FWD;                                =09
  1569.     }
  1570.     StartAnimationTimer( path, PathAnimationTick );
  1571. }
  1572. function StopPathAnimation( path, fPause )
  1573. {
  1574.     return;
  1575. }
  1576. function PathAnimationTick( path )
  1577. {
  1578.     var    objPlayer =3D path.objPlayer;            =09
  1579.     var segment =3D path.currentSegment;        =09
  1580.     var    currentPosition =3D objPlayer.position;=09
  1581.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1582.     {
  1583.         newX =3D currentPosition.x + segment.dx;        =09
  1584.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1585.             segment.remX > 0 ? newX++ : newX--;
  1586.         newY =3D currentPosition.y + segment.dy;        =09
  1587.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1588.             segment.remY > 0 ? newY++ : newY--;
  1589.         currentPosition.SetPosition( newX, newY );=09
  1590.         return false;                            =09
  1591.     }
  1592. =09
  1593. =09
  1594.     if ( ++path.cntSegs < path.numSegs )
  1595.     {
  1596.     =09
  1597.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1598.         path.currentSegment.ticks =3D 0;                            =09
  1599.             =09
  1600.         return false;
  1601.     }
  1602.     =09
  1603. =09
  1604.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1605.     {
  1606.     =09
  1607.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1608.     =09
  1609.         path.currentSegment =3D path[0];                =09
  1610.         path.currentSegment.ticks =3D 0;                =09
  1611.         path.cntSegs =3D 0;                            =09
  1612.         return false;                                =09
  1613.     }                        =09
  1614.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1615.     {
  1616.         path.dir *=3D -1;                                =09
  1617.     =09
  1618.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1619.         {
  1620.             path[ii].dx *=3D -1;
  1621.             path[ii].dy *=3D -1;
  1622.             path[ii].remX *=3D -1;
  1623.             path[ii].remY *=3D -1;
  1624.         }
  1625.         path.currentSegment.ticks =3D 0;                =09
  1626.         path.cntSegs =3D 0;                            =09
  1627.         return false;
  1628.     }
  1629.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1630.     {
  1631.         PlayerExit( objPlayer );
  1632.         return true;
  1633.     }
  1634.     else
  1635.         return true;                                =09
  1636. }
  1637. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1638. function Size( zoom, rate )
  1639. {
  1640.     this.zoom =3D zoom;
  1641.     this.rate =3D rate;
  1642. }
  1643. function Grows( delay )
  1644. {
  1645. =09
  1646.     this.Initialize =3D InitializeGrowAnimation;
  1647.     this.Start =3D StartGrowAnimation;
  1648.     this.Trigger =3D StartGrowAnimation;
  1649.     this.Stop =3D StopGrowAnimation;
  1650.     this.StopEverything =3D StopGrowAnimation;
  1651. =09
  1652.     this.delay =3D delay;
  1653. }
  1654. function InitializeGrowAnimation( objPlayer, grow )
  1655. {
  1656.     if ( sys =3D=3D "Netscape" )
  1657.         return;
  1658.     var    child =3D objPlayer.HTML.children[0];                    =09
  1659.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1660. =09
  1661. =09
  1662. =09
  1663.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1664.     {
  1665.         grow.realWidth =3D child.width;
  1666.         grow.realHeight =3D child.height;
  1667.     }
  1668.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1669.     {
  1670.         grow =3D null;                                        =09
  1671.         return;
  1672.     }
  1673.     grow.objPlayer =3D objPlayer;                                =09
  1674. =09
  1675.     grow.currentSegment =3D grow[0];                            =09
  1676.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1677. =09
  1678. =09
  1679. =09
  1680.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1681.     child.height *=3D (grow.currentSegment.zoom / 100);
  1682. =09
  1683.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1684.     {
  1685.         gx =3D parseInt(growIndex);                =09
  1686.         segment =3D grow[gx];                        =09
  1687.         if ( grow[gx+1] =3D=3D null )                =09
  1688.         {
  1689.             grow.finalSegment =3D grow[gx-1];        =09
  1690.             break;                                =09
  1691.         }
  1692.     =09
  1693.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1694.         if ( growth >=3D 0 )                                        =09
  1695.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1696.         else
  1697.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1698.     =09
  1699.         growthTicks =3D growth / growthFactor;        =09
  1700.     =09
  1701.         segment.number =3D gx;                        =09
  1702.         segment.growth =3D growth;
  1703.         segment.growthFactor =3D growthFactor;
  1704.         segment.growthTicks =3D growthTicks;
  1705.         segment.currentTicks =3D 0;
  1706.     }
  1707. }
  1708. function StartGrowAnimation( grow )
  1709. {=09
  1710.     if ( sys =3D=3D "Netscape" )
  1711.         return;
  1712.     grow.currentSegment =3D grow[0];                        =09
  1713.     grow.currentTicks =3D 0;
  1714.     StartAnimationTimer( grow, GrowAnimationTick );
  1715. }
  1716. function StopGrowAnimation( grow, fPause )
  1717. {
  1718.     return;
  1719. }
  1720. function GrowAnimationTick( grow )
  1721. {
  1722.     if ( sys =3D=3D "Netscape" )
  1723.         return true;                                    =09
  1724.     var    objPlayer =3D grow.objPlayer;                        =09
  1725.     var    child =3D objPlayer.HTML.children[0];                =09
  1726.     var segment =3D grow.currentSegment;                    =09
  1727.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1728.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1729.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1730.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1731.         return false;                                    =09
  1732.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1733.         return true;                                    =09
  1734.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1735.     grow.currentTicks =3D 0;
  1736.     return false;                                        =09
  1737. }
  1738. function Timer()
  1739. {
  1740.     if ( Project.tickRate =3D=3D null )        =09
  1741.         this.tickRate =3D DEFAULT_TICK_RATE;
  1742.     else
  1743.         this.tickRate =3D Project.tickRate;
  1744.     this.oneShots =3D new Array();
  1745.     this.animations =3D new Array();
  1746.     this.tickCounter =3D 0;                        =09
  1747.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1748.     this.timerID =3D null;
  1749.     this.StartTicking =3D StartTicking;            =09
  1750.     this.StopTicking =3D StopTicking;
  1751. =09
  1752. }
  1753. function StartTicking()
  1754. {
  1755.     if ( this.timerID =3D=3D null )
  1756.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1757. }
  1758. function StopTicking()
  1759. {
  1760.     if ( this.timerID !=3D null )
  1761.         clearInterval( this.timerID );
  1762.     this.timerID =3D null;
  1763. }
  1764. function TimerTick()
  1765. {
  1766.     var timerEvent;
  1767. =09
  1768.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1769.     {
  1770.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1771.             continue;                                        =09
  1772.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1773.             tickTimer.animations[ii] =3D null;                =09
  1774.     }
  1775. =09
  1776.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1777.     {
  1778.     =09
  1779.         var length =3D tickTimer.oneShots.length;                =09
  1780.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1781.         {
  1782.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1783.                 continue;                                    =09
  1784.         =09
  1785.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1786.             {
  1787.                 tickTimer.oneShots[ii] =3D null;                =09
  1788.                 timerEvent.callback( timerEvent.callbackObj );=09
  1789.             }
  1790.         }
  1791.     }
  1792.     return;
  1793. }
  1794. function StartOneShotTimer( obj, time, callback, type )
  1795. {
  1796.     var    timerIndex;                                =09
  1797.     var timerEvent =3D new Object();                =09
  1798. =09
  1799.     timerEvent.callbackObj =3D obj;                =09
  1800.     timerEvent.callback =3D callback;                =09
  1801.     timerEvent.type =3D type;                        =09
  1802. =09
  1803. =09
  1804.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1805. tickTimer.ticksPerSecond);
  1806.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1807. timerIndex++ );=09
  1808.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1809.     return;
  1810. }
  1811. function StartAnimationTimer( obj, callback )
  1812. {
  1813.     var timerIndex;=20
  1814.     timerEvent =3D new Object();
  1815.     timerEvent.callbackObj =3D obj;                =09
  1816.     timerEvent.callback =3D callback;                =09
  1817.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1818. timerIndex++);=09
  1819.     tickTimer.animations[timerIndex] =3D timerEvent;
  1820. }
  1821. function StopSceneTimers()
  1822. {
  1823.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1824.     {
  1825.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1826.             continue;
  1827.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1828.             tickTimer.oneShots[ii] =3D null;            =09
  1829.     }
  1830. =09
  1831.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1832.         tickTimer.animations[ii] =3D null;
  1833. }
  1834. =09
  1835. function KillTimer()
  1836. {
  1837.     if ( tickTimer !=3D null )                    =09
  1838.     {
  1839.         window.clearTimeout( tickTimer.timerID);=09
  1840.         tickTimer =3D null;                        =09
  1841.     }
  1842. }
  1843. function SetColor(el, color)=20
  1844. {
  1845.     if ( el.style =3D=3D null )                =09
  1846.         return;
  1847. =09
  1848.     el.style.backgroundColor =3D color;    =09
  1849.     if ("Netscape"=3D=3Dsys)=20
  1850.         el.NSLayer.bgColor =3D color;        =09
  1851. }
  1852. function SetZIndex(el, zindex)=20
  1853. {
  1854.     if ( el.style =3D=3D null )                =09
  1855.         return;
  1856. =09
  1857.     el.style.zIndex =3D zindex;            =09
  1858.     if ("Netscape"=3D=3Dsys)=20
  1859.         el.NSLayer.zIndex =3D zindex        =09
  1860. }
  1861. function SetVisibility(el, val)=20
  1862. {
  1863.     if ( el.style =3D=3D null )                =09
  1864.         return;
  1865.     el.style.visibility =3D val;            =09
  1866.        =20
  1867.     if ( "Netscape"=3D=3Dsys )                =09
  1868.     {
  1869.         if        ( val =3D=3D IE_HIDDEN )
  1870.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1871.         else if ( val =3D=3D IE_VISIBLE )
  1872.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1873.         else if ( val =3D=3D IE_INHERIT )
  1874.             el.NSLayer.visibility =3D NAV_INHERIT;
  1875.         else
  1876.             el.NSLayer.visibility =3D "";
  1877.     }
  1878. }
  1879. function Position( obj )
  1880. {
  1881.     this.object =3D obj;                        =09
  1882.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1883.     this.y =3D obj.HTML.style.pixelTop;        =09
  1884.     this.SetPosition =3D SetPosition;
  1885. }
  1886. function SetPosition( newX, newY )=20
  1887. {
  1888.     var el =3D this.object.HTML;                =09
  1889.     if ( el.style =3D=3D null )                    =09
  1890.         return;
  1891.                 =09
  1892.     el.style.pixelTop =3D newY;    =09
  1893.     el.style.pixelLeft =3D newX;
  1894.     this.x =3D newX;                            =09
  1895.     this.y =3D newY;
  1896.     if ( "Netscape"=3D=3Dsys )                    =09
  1897.     {
  1898.         el.NSLayer.top =3D parseInt( newY );
  1899.         el.NSLayer.left =3D parseInt( newX );
  1900.         el.offsetTop =3D el.NSLayer.top;
  1901.         el.offsetLeft =3D el.NSLayer.left;
  1902.     }
  1903. }
  1904. function SetContent(el, content)=20
  1905. {
  1906.     if ( el.style =3D=3D null )                    =09
  1907.         return;
  1908.     if ( "Netscape"=3D=3Dsys )                    =09
  1909.     {
  1910.         el.NSLayer.document.open();            =09
  1911.         el.NSLayer.document.write(content);    =09
  1912.         el.NSLayer.document.close();        =09
  1913.     }
  1914.     else                                    =09
  1915.         el.innerHTML=3Dcontent;
  1916. }
  1917. function SetupButtons()
  1918. {
  1919.     var rtn =3D false;                    =09
  1920.     if ( document.all.Pause !=3D null )
  1921.     {
  1922.         document.all.Pause.onclick =3D Pause;
  1923.         strPause =3D document.all.Pause.value.split( '/' );
  1924.         document.all.Pause.value =3D strPause[0];
  1925.     }
  1926.     if (document.all.Stop !=3D null )
  1927.         document.all.Stop.onclick =3D Stop;
  1928.     if ( document.all.Forward !=3D null )
  1929.         document.all.Forward.onclick =3D Forward;
  1930.     if ( document.all.Backward !=3D null )
  1931.         document.all.Backward.onclick =3D Backward;
  1932.     if ( document.all.Webpage !=3D null )
  1933.         document.all.Webpage.onclick =3D GotoWebpage;
  1934.     if ( document.all.SceneStatus !=3D null )
  1935.         formStatus =3D document.all.SceneStatus;
  1936.     if ( document.all.Start !=3D null )
  1937.     {
  1938.         document.all.Start.onclick =3D Start;
  1939.         strPlay =3D document.all.Start.value.split( '/' );
  1940.         document.all.Start.value =3D strPlay[0];
  1941.         rtn =3D true;
  1942.     }
  1943.     else
  1944.         rtn =3D false;
  1945.     if ( document.all.NavigationButtons !=3D null )
  1946.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1947.     return rtn;
  1948. }
  1949. function Start()
  1950. {
  1951.     if ( stNoInput )                                    =09
  1952.         return;
  1953.     if ( stButtons =3D=3D true )                            =09
  1954.     {
  1955.         document.all.Start.value =3D strPlay[1];
  1956.         if ( document.all.Pause !=3D null )
  1957.         {
  1958.             document.all.Pause.value =3D strPause[0];
  1959.         }
  1960.     }
  1961.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1962. PS_PAUSED) )=09
  1963.     {
  1964.         ProjectShutdown();
  1965.         ProjectInitialize();
  1966.     }
  1967.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1968.         ProjectInitialize();
  1969.     ProjectStart();                                    =09
  1970. }
  1971. function Pause()
  1972. {
  1973. =09
  1974.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1975.     {
  1976.         tickTimer.StartTicking();                    =09
  1977.         if ( document.all.Pause !=3D null )
  1978.         {
  1979.             document.all.Pause.value =3D strPause[0];
  1980.         }
  1981.         stProjState =3D PS_RUNNING;
  1982.         StatusChange();                                =09
  1983.     }
  1984.     else
  1985.     {
  1986.         if ( tickTimer !=3D null )                    =09
  1987.             tickTimer.StopTicking();                =09
  1988.         if    ( stProjState !=3D PS_RUNNING )            =09
  1989.             return;
  1990.         stProjState =3D PS_PAUSED;
  1991.         if ( document.all.Pause !=3D null )
  1992.         {
  1993.             document.all.Pause.value =3D strPause[1];
  1994.         }
  1995.         StopEverythingOnScenes( true );                =09
  1996.         StatusChange();                                =09
  1997.     }
  1998. }
  1999. function Stop()
  2000. {
  2001.     if ( stNoInput )                                    =09
  2002.         return;
  2003.     location.reload();
  2004. }
  2005. function Forward()
  2006. {
  2007.     if ( stNoInput )                                    =09
  2008.         return;
  2009. =09
  2010.     if ( stProjState !=3D PS_RUNNING )
  2011.         return;
  2012.     SceneExit( currentScene );                =09
  2013. }
  2014. function Backward()
  2015. {
  2016.     if ( stNoInput )                                    =09
  2017.         return;
  2018.     var nextScene;
  2019. =09
  2020. =09
  2021. =09
  2022.     if        ( stProjState =3D=3D PS_COMPLETE )
  2023.         nextScene =3D Project.stopScene;
  2024.     else if ( stProjState !=3D PS_RUNNING )
  2025.         return;
  2026.     else
  2027.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2028. - 1;
  2029.     ProjectShutdown();
  2030.     ProjectInitialize();
  2031.     ProjectStart( nextScene );            =09
  2032. }
  2033. function GotoWebpage()
  2034. {
  2035.     window.open( Project.webpage);                    =09
  2036. }
  2037. function StatusChange( )
  2038. {
  2039.     var        stsPage =3D null;                =09
  2040.     var        stsState =3D null;            =09
  2041.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2042.     {
  2043.         stsState =3D "Initializing";
  2044.         stsPage =3D ""
  2045.     }
  2046.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2047.     {
  2048.         stsState =3D "Ready";
  2049.         stsPage =3D "";
  2050.     }
  2051.     else if    ( stProjState =3D=3D PS_RUNNING )
  2052.     {
  2053.         stsState =3D "Playing";
  2054.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2055.     }
  2056.     else if    ( stProjState =3D=3D PS_PAUSED )
  2057.         stsState =3D "Paused";
  2058.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2059.         stsState =3D "Complete";
  2060. =09
  2061.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2062.         formStatus.value =3D stsPage;
  2063. =09
  2064.     if ( stsState !=3D null )
  2065.         top.status =3D stsState;=20
  2066. }
  2067. function GetSceneFromNumber( sceneNum )
  2068. {
  2069.     return sceneArray[sceneNum];    =09
  2070. }
  2071. function GetPlayerFromName( playerName )
  2072. {
  2073.     var objPlayer;
  2074. =09
  2075. =09
  2076.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2077. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2078.         return objPlayer;                    =09
  2079. =09
  2080.     var objScene;
  2081.     for ( sceneName in Scenes )                    =09
  2082.     {
  2083.         objScene =3D Scenes[sceneName];
  2084.         if ( objScene.Players !=3D null )
  2085.         {
  2086.             objPlayer =3D objScene.Players[playerName];
  2087.             if ( objPlayer !=3D null )
  2088.                 return objPlayer;                    =09
  2089.         }
  2090.     }=09
  2091.         =09
  2092.     return null;                                =09
  2093. }
  2094. function GetObjectTypeFromName( nameString )
  2095. {
  2096.     var type =3D nameString.substr(0,1);    =09
  2097.     if        ( type =3D=3D NAME_SCENE )        =09
  2098.         return OBJ_SCENE;
  2099.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2100.         return OBJ_PLAYER;
  2101. }
  2102. function GetPlayerTypeFromName( nameString )
  2103. {
  2104.     var type =3D nameString.substr(1,1);    =09
  2105.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2106.         return PLAYER_IMAGE;
  2107.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2108.         return PLAYER_DRAW;
  2109.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2110.         return PLAYER_TEXT;
  2111. }
  2112. function resetGifAnimation()
  2113. {
  2114.     var temp =3D document.all["img1"].src;
  2115.     document.all["img1"].src =3D temp;
  2116. }
  2117. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2118. "http://home-publishing.com/SKU/V3Pub.asp");
  2119. Scenes =3D new Object();
  2120. Scenes.Sx11 =3D new Scene( 14 );
  2121. Scenes.Sx11.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2122. Scenes.Sx11.Bhv =3D new Array();
  2123. Scenes.Sx11.Bhv[0] =3D new Sound( 0, -1, 0, 2, "AW33", =
  2124. "cid:000901bdad17$fa6332a0$605a389d@a-marfis.dns.microsoft.com" );
  2125. Scenes.Sx11.Players =3D new Object();
  2126. Scenes.Sx11.Players.PI14 =3D new Player( -1, -1 );
  2127. Scenes.Sx11.Players.PI14.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2128. Scenes.Sx11.Players.PT16 =3D new Player( 1, -1 );
  2129. Scenes.Sx11.Players.PT16.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2130. Scenes.Sx11.Players.PT17 =3D new Player( 2, -1 );
  2131. Scenes.Sx11.Players.PT17.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2132. Scenes.Sx11.Players.PT18 =3D new Player( 2, -1 );
  2133. Scenes.Sx11.Players.PT18.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2134. Scenes.Sx11.Players.PT22 =3D new Player( 3, -1 );
  2135. Scenes.Sx11.Players.PT24 =3D new Player( 3, -1 );
  2136.  
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